the best of qualities is dispassion

Games and Learning

Robert’s Games and Learning Experience

  I wrote early in this course that I have little interest, actually no interest in playing games. And this course has not increased my desire to play games, nor did I expect it to. This was not my reason for attending this course, nor […]

Graphite and Me Cycle 6

“I hate everything that merely instructs me without augmenting or directly invigorating my activity.”   – Goethe Although I personally try to avoid the word hate I do wholeheartedly agree with the overall sentiment of what Goethe was communicating. So, permit me to share the fact […]

Second Language Leaning in MMOs Cycle 6

Interest driven learning in higher education is a new concept to me and it took some time this semester to truly understand what it meant. At some point in the semester, I was actually engaged in it before I fully comprehend how valuable it is […]

Play Journal Cycle 6: Failed Play

I strayed from board gameplay this cycle and instead opted for a Korean card game, which is most often called Go-Stop, in the west. The game originated in Japan where it was introduced in hopes of reducing gambling. And yet, Koreans routinely gamble when playing […]

Games and Learning Reflection No. 2

My participation in course activities this month greatly contributed to my understanding of games and learning. My focus is on videogames, although I understand and appreciate that this course includes many types of games and play. Previously, I had understood games as either games for […]

Videogames Designed for Acquiring New Languages Cycle 5

My continuing quest to find creative ways to support language learning through the use of technology has lead me to the language learning game Influent, which was previously named SanjigenJiten, as a working title. Influent was developed under the Monbukagakusho Research Scholarship at the University […]

Graphite and Me Cycle 5

In my previous blog post concerning my experience with Graphite, I wrote that I would purchase and download the Language learning game Influent and review it for this cycle’s post. Well, that has been delayed but for very good reasons. After reading more reviews of […]

Off-the-Shelf Adventure Videogames and Foreign Language Learning Cycle 4

  I am preparing to teach English in Asia and, therefore, have an interest in digital devices that can support students in their English language acquisition. Because I will be primarily teaching English as a Foreign Language (EFL) where most students will not be afforded […]

Graphite and Me Cycle 4

In my previous affinity space blog entry, I wrote that I would become more familiar with the site and experience some of the interesting games and products that I saved to my Graphite board, which is located on my personal desk space. And so I […]

Play Journal Cycle 4

The board game that I played for Cycle 4 is a traditional Korean board game called Yut Nori. Nori is actually the Romanized Korean word for game, therefore, this game is usually just referred to as Yut, which is pronounced yoot. My wife, Hye-Jin, purchased […]

Games and Learning Reflection No. 1

I do indeed have many curiosities concerning “games and learning” which may help explain why I am attending this course. I certainly did not take it in order to satiate my desire for gaming, as I don’t have a desire to play games. I realize […]

Graphite and Me

I am blogging about Common Sense Media’s Graphite affinity space to fulfill a requirement for an online “Games and Learning” course I am attending at the University of Colorado Denver. By joining this online community, I hope to come to a better understanding of the […]

Game Literacy for Boomers

I had difficulty finding a piece that I wanted to share for Cycle 2. I am still attempting to clear away my absolute ignorance about games and learning and it is therefore quite challenging for me to ferret out a piece that may both help […]

Situated Language Learning

One of the assigned readings for an online education course I am attending is a book titled “Situated Language and Learning” and was written by James Paul Gee (2004). Gee is a faculty affiliate of the Games, Learning, and Society group at the University of […]